The Quantitative Study of Potential Virtual Reality Implementation on Moral Education to Overcome Misbehaviour Among Teenagers
Abstract
The number of young people in Malaysia involving in indecent and immoral acts seems to grow rapidly from year to year. As this group of citizens are going to be the ruler of tomorrow, Malaysia is in a dire need of turning its younger generations’ ill behavior to a good one. As far as the researcher is concerned, one of the many ways to do so is by integrating new media technologies, such as Virtual Reality, into the current Moral Education subject. In becoming a harmonious and balanced person intellectually, spiritually, emotionally, and physically, the younger generations have to be exposed to Moral Education since primary school. Methods of integrating Virtual Reality into Moral Education subject and its importance need be studied in order to understand the needs of younger citizens and making sure of its effective implementation. As young people in this era spend most of their waking hours with technologies, the researcher believes that Virtual Reality could be the key point and has its own potential to overcome the misbehavior issue among school children especially primary school children. This project is conducted via questionnaire distributions, interviews with the experts, design development and post-test for validity of the research project. The validity of the research methodology is based on the implementation of Nvivo software for qualitative data hopes that findings from this study could be used as a guideline for other researchers who wish to continue making a change in the current Malaysia education system. Not to say the researcher wishes to change the whole education system, but to strengthen and amplify the usage of new media technologies into the system and hence benefits people of all backgrounds. Furthermore, thorough and detailed studies need to be done on the design development to make it more interesting and effective for students as a whole.